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Seriously, if they wanted to add the feature, fine, but don't bugger up how it's worked for years, and even if you do, actually complete the program and don't expect the user to fiddle with it so it works themselves. Frankly, i don't think it's worth trawling through files and command lines to try and fix a program so it works when it is far more simple to just use an older version. why the hell it's trying to rename a plugin I don't know.
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Now i move to a new computer, and SSE, try to download the TESVedit equivalent, and they've created one useless launcher that just sarcastically tells you that you are doing it wrong, and then another that tries to do far too much and has failed twice to 'rename a plugin'. about a two minute process, if that, per mod.
#SKYRIM SE SSEEDIT GUIDE MOD#
It was always just open it up, apply filter on one mod and screen for ITMs. Many mods need their dirty edits, but not their ITMs. Benefits: Proper Bash Tags in your important mods, will be utilized by Wrye Bash to create a bashed patch that will resolve more co. Why Because most guides to making a bashed patch neglect to mention that not all mods have bash tags. I don't want to automatically run through the mod multiple times buggering about with it. A guide to make a bashed patch that works. Its actually just a case of deciding which files you want to have applied in-game, and for texture and model files it mostly doesnt matter if you mix and match files from different mods. Just want to insure the most up to date information is made available. SSEEdit only deals with plugins, so not these conflicts cant be solved in SSEEdit.
#SKYRIM SE SSEEDIT GUIDE MANUAL#
Note: there are still two manual edits that must be made to Dawnguard, the afk guide is still good for that and is covered towards the bottom of the guide. Section 5.3.2 of the Tome of 圎dit has instructions for setting it up for non-MO2 users.įor MO2 in the Modify Executables dialogue for your 圎dit you would add -autoquickclean -iknowwhatimdoing to the arguments field. What makes this release so interesting is the addition of 64-bit for modding. I have cleaned the masters a number of times with the new method and it works as intended. Bethesda released a completely revamped version of Skyrim for PC, as well as supporting game consoles. It is easier and faster, it automatically applies the filter for cleaning, cleans itm and udr, saves and then repeats twice more for a total of three passes. It seems that the 4.0.x versions of 圎dit -AutoQuickClean is the preferred method for cleaning the master files. Even though I only posted the second guide a couple weeks ago I should say that I now think it is actually outdated.